Much ink has been spilt over the history of Resident Evil, particularly the 4th (numbered) installment which reimagined the franchise as a third-person action game that just happened to feature shambling monsters. However, in light of its 15th anniversary, I (Diamond Feit) felt it was high-time to have a chat about Resident Evil 5 and its role in the series.
Once I gathered writers Richard Eisenbeis and Alex Aniel to break down the history Chris Redfield's African vacation, we kept our mics rolling and also dove into the story of Resident Evil 6, the third game in this unofficial trilogy of high-octane shoot-em-ups wearing the skin of a horror game. Tune in for some griping, lots of laughs, and at least one pun that should have been canon.
Don't forget that Alex wrote a wonderful book about the first ten years of Resident Evil called Itchy, Tasty wherein he interviews many of the developers behind the series' initial decade of releases. Any fan of horror games should pick it up!
Description: Remember when Capcom pursued complete global saturation? Diamond Feit, Richard Eisenbeis, and Alex Aniel team up to recount the ultimate horror entertainment of Resident Evil 5 & 6
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Artwork for this episode by Amanda Neipris and editing thanks go to Greg Leahy.