Mega Drive Mini gets the delay it deserves

As I'm sure you're all quite aware, Tokyo Game Show has been running for the last couple days and has already played host to several retro-related announcements from various Japanese companies — most prominently, Sony's entry into the closed-system plug-and-play market, the Playstation Classic — with at least one or two other intriguing announcements scheduled for the weekend.

As always, Sega's TGS presence is keenly felt, with plenty of news across its consumer and mobile divisions as well as those of its subsidiary Atlus, but there's one project you might have hoped to learn more about that Sega seems to have already quelled: the Mega Drive Mini, a plug-and-play for the Japanese market that was announced for release in 2018 at their own SEGA Fes event in April and scarcely mentioned since. One might have expected it to be featured at TGS, but the announcements made by Sega on the eve of the event suggest other words: in short, the initial Japan-only plans are now worldwide plans, it's been delayed into next year and it's undergoing thorough review on both a hardware and software level.

Announcements like this would usually be cause for concern but in this instance, many people greeted the news with sighs of relief; what little info was given during the initial reveal implied the Mega Drive Mini was little more than a domestic rebranding of AtGames' chronically underwhelming Genesis Flashback system, a suggestion which outraged in-the-know Sega fans the world over. Sega's recent Mega Drive Mini announcements seem to indirectly indicate that they're listening: they've acknowledged the immense amount of feedback received from international fans, they've emphasized the renewed input from Mega Drive veterans on the system side and an unnamed reputable Japanese partner on the software side, all in the name of quality, from which one can infer a couple of things: one, they know they can't afford to screw this up, and two, they're trying their hardest to let people know it's not a typical AtGames product without explicitly saying as much.

(For the record, AtGames themselves very quickly retracted the statement they put out concerning their involvement with the Mega Drive Mini — maybe they jumped the gun, maybe they had their wires crossed and were never involved, perhaps they were simply unprepared for the torrent of derision that came their way, who knows.) 

In light of this news, today's article is slightly different to the one I'd planned; I'd intended to discuss what may have been in store for the Mega Drive Mini at TGS but given that it seems it probably won't be there, I thought it might be interesting to shift focus and think about the lessons Sega should learn from their rivals' offerings as well as their own internationally-licensed systems, good or bad, in order to ensure the Mega Drive Mini can offer something exciting, relevant and competitive.

DO WHAT THEY DO

DO WHAT THEY DON'T

ATGAMES HAD THE RIGHT IDEA, I GUESS?

Is there anything else you'd like to see or not see from the Mega Drive Mini? Do you have faith in Sega to adequately meet peoples' optimistic expectations? Are you only here because Sega ended up showing it off at TGS after all and negated everything I posited and you want to blow me up? Let's hear it.