A partial look at Pac-Man's Game Boy debut
And a question: Can a single feature make or break a game?
, by Jeremy Parish
And a question: Can a single feature make or break a game?
It's all about Star Wars on this week's show.
This week's bonus episode digs deep into the earliest years of video game marketing.
No, but Pack-In Video made one anyone. Welcome to the world of Game Boy.
This week, we see if Sega learned anything from Sonic's first true 3D outing.
An interesting premise, let down by some extraordinarily bad programming.
Kim interviews Gary Carr and Ben Hymers about the latest movement in business sims.
The two-parter conversation that is Episode 150 says they kinda did!
Save us, Dana Plato and anonymous video monitor guy!
And by a Game Boy game you've never heard of, at that.