Retronauts Episode 749: Duke Nukem 3D
We Have The Proper Amount of Gum For This Podcast
We just passed the 30th anniversary of one of the more notable examples of a so-called Doom-clone, a game built around action, weird weapons, and jokey one-liners stolen from cult films. Yes, Duke Nukem 3D first shipped in January 1996 and if you just realized how many years ago that was, my apologies. Also, talk to your doctor about a colonoscopy.
Host Bob Mackey, along with Stuart Gipp, John Linneman, and Dominic Tarason, look back three decades at Duke's ascension from 2D platformer to 3D shooter, the impact he had on games and gamers, and why this classic still warrants discussion after its maligned sequel torched Duke's reputation.
Description: As the sun was setting on the 2.5D FPS, one game emerged to pull out all the stops: Duke Nukem 3D. While Duke 3D was mostly known for its brash main character and his many violent acts, those who actually sat down to play it realized that 3D Realms' creation actually contained some extremely clever level design and a variety of player interactions that just weren't seen in the mid-90s. Duke Nukem Forever might have left a stain on the legacy of Duke, but we're here to remind you that, even 30 years later, his initial 3D outing still kicks ass.
This week on Retronauts, join Bob Mackey, Stuart Gipp, Dominic Tarason, and John Linneman as the crew hails to the king and replenishes their supply of bubble gum.
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As with all of the episodes Bob produces, this week’s cover art is by Nick Daniel. Follow him on BlueSky, or patronize his Patreon!