Ghosts 'N Goblins and the fine art of self-abuse
Difficult games are all well and good, but let's be sure they're tough for the right reasons, eh?
, by Jeremy Parish
Difficult games are all well and good, but let's be sure they're tough for the right reasons, eh?
Ah, back in the days when video games weren't afraid to get super weird.
Maybe it's called 1942 because that's when it feels like it was programmed.