The anatomy of Metal Gear, part 1: On-site procurement
Celebrate 30 years of the original stealth action game by exploring how its design teaches players how to sneak.
, by Jeremy Parish
Celebrate 30 years of the original stealth action game by exploring how its design teaches players how to sneak.
Difficult games are all well and good, but let's be sure they're tough for the right reasons, eh?
Ah, back in the days when video games weren't afraid to get super weird.
Maybe it's called 1942 because that's when it feels like it was programmed.