Mario 64 and the plusses (and perils) of polygons
Our video retrospective on Mario's leap into 3D continues.
Our video retrospective on Mario's leap into 3D continues.
We're getting a sense of Mario's next adventure by contemplating where he's gone before.
GameTek sowed some not-so-impressive seeds that would blossom on Nintendo DS.
You may not like it, but this is what peak franchise performance looks like.
Nintendo's new mini-system collects 16-bit essentials into a stylish, well-executed package.
So close, chronologically speaking, to Final Fantasy II... yet so far away.
The NES classic found its full potential realized in handheld form (and also by Hello Kitty).
Arriving just a few months before Nintendo's four-player F-1 Race, SunSoft Grand Prix was doomed to obscurity.
No, it didn't have anything to do with Haggar's spinning lariat.
Looking back at a bigger, slower Gradius sequel for the 16-bit era.
Derived from a '60s computer game, Game Boy's Lunar Lander was the strangest-ever take on the concept.