Alex Kidd in Miracle World hits Switch
Now with ro-sham-bonus content
Sega’s bizarre answer to Super Mario Bros, 1986’s Alex Kidd in Miracle World was one of the first videogames I ever played, if not the very first. Gripping that Sega Master System pad tightly in my stupid little child-fingers was an alien experience to say the least, and the utterly bizarre universe presented to me by Sega only compounded my confusion.
Gradually I was able to get my head around it, but not without encountering ever more madness; boss battles that consist of "rock-paper-scissors" matches, later trivialised by collecting a hidden "Telepathy Ball" that lets you read minds. A collectable capsule that spawns numerous tiny clones of Alex Kidd himself, bum-rushing enemies and bosses. A gateway to a secret world full of treasure hidden within a basket that was previously occupied by a large octopus. Codebreaking symbols, unlocalised from the original Japanese right-to-left layout. It's complete abstract, esoteric lunacy and, now that I think about it, explains everything about my entire approach to the hobby of videogames.
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Anyroad, it's coming to Switch in all its nostalgic glory as part of M2's exceptional Sega Ages line. Interestingly, it sounds as though the game has been "polished up" to an extent; new art will appear in fresh interstitial screens prior to major levels, support has been included for the Master System's Japan-exclusive FM sound unit, and a five-second rewind feature is available for giant idiots who can't even beat a fairly easy videogame for children. Or, more reasonably, people who don't want to lose a run to rock-paper-scissors.
Alex Kidd in Miracle World hits the Japanese eShop for Switch on February 21st. No doubt a worldwide release will follow in the next couple of months. Here’s hoping they follow it with a re-release of the still-tremendous Alex Kidd in Shinobi World.