Go in-depth with Final Fantasy II for Super NES
An exhaustive, or perhaps just exhausting, look at Square's revolutionary marriage of gameplay and storytelling.
The past few episodes of the Super NES Works video series have, in fact, been one very large episode of Super NES Works. If you're interested in hearing about Final Fantasy IV's transformation into Final Fantasy II, including both the bad parts and the extremely good parts, well, you're in luck. There is a lot of Final Fantasy II here.
This is not a typical retrospective, since it's focused mostly on the design of the game and the way it merges mechanics and narrative. If you're looking for a plot summary or "best moments" list, this probably won't be so much to your liking. But, personaly, my only real regret here is that the multi-part format made some overlap of material necessary since I did want each part to be able to exist independently of the others. Also, I ran out of time to complete the final dungeon, so I had to borrow someone else's Zeromus footage.
Part one:
Part two:
Part three:
Next week's video should be a lot shorter. It's about Super Ghouls ’N Ghosts, so it's probably just going to be five minutes of me weeping into a mic.