It's twice the east-coast action with Retronauts Episodes 199 and 200
Get all caught up with a double dose of Retronauts East—including a live east/west crossover!
Last month, we kicked off the new year in the traditional Retronauts manner: We greeted the advent of a new wall calendar by looking back through the decades and recapping the state and evolution of gaming as it was 10, 20, 30, and 40 years ago. Well, kind of. Episode 191 worked out a little differently than expected, because we actually kicked off by looking back 50 years to 1969, a year as pivotal for gaming as it was nice. And while we worked through 1979 quite efficiently, we only ended up making it partway into 1989.
So, this week, the same crew—myself, Ben, Benj, and Chris—reconvene to wrap it all up by finishing 1989 and tackling 1999 and 2009.
Spoilers: We only made it through 1999... and even then we had to rush. (’89 was, it turns out, quite a year.)
We may get together at some point and talk about 2009, I don't know. I'm not sure I'm ready to talk about Minecraft and Assassin's Creed II being retro, but... they do turn 10 this year. Whew.
Retronauts Episode 200
Episode description: Continued from episode 191! The whole Retronauts East gang gathers once again to complete their look back at the years that have come before—the most notable gaming (and pop culture) events of 1989 and 1999.
But wait, there's more! In case you don't think that's quite enough lively Retronauts East banter, well, good news: We've also posted our live audio from MAGfest 2019, where Chris and I joined with Bob to talk through the musical history of Nintendo's R&D1 division. It's a pretty good talk, if I do say so myself.
Episode description: Live from MAGfest 2019! Jeremy Parish, Bob Mackey, and Chris Sims explore the musical legacy of Nintendo R&D1 from Donkey Kong to the grand culmination of the studio's love for brilliant music and sound design: Rhythm Heaven. Special thanks to Trey Johnson for an assist with the audio!
As a bonus, you can also enjoy the panel on video, which gives a little context to some of the audio clips and forces you to stare at our mugs for an hour.