Portrait of Ruin paints a surprisingly pretty picture
[Insert Picture of Dorian Gray joke here]
Remember when Konami used to make Castlevania games? That was good, wasn't it? Unfortunately, they've finished now, and the series has suffered the rather ignominous fate of becoming a Netflix Original. I suppose that's better than what happened to Contra.
Either way, Nintendo handhelds were, for a time, the "place to be" for us Castlevaniacs, with no less than six entries across the Game Boy Advance and Nintendo DS - seven, if you count NES Classics Castlevania, but... I don't.
Plenty has been written about these games - Metroidvanias, all - but focusing particularly on the Nintendo DS trilogy, I've found that the common consensus is that Caslevania: Portrait of Ruin is the weakest. And from the perspective of someone who just finished Dawn of Sorrow again and has now re-commenced Jonathan and Charlotte's illustrious illustration incident, that is simply not true.
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Frankly, Dawn of Sorrow's tying of the vast majority of your arsenal to random enemy drops struck me as alternately ridiculous and tiresome on this playthrough; this reaches a nadir of arbitrariness when you happen across a corridor blocked off by three walls, each depicting the enemy whose soul will allow you passage. It's a thoroughly enjoyable game, no question, but time hasn't been too kind to it from my perspective.
Perhaps oddly, though, it's Portrait of Ruin that's been a breath of fresh air. While its gameplay is extremely familiar, the two-character system with its focus on subweapons and spells leads to what I've found to be a more varied, satisfying experience. The portrait levels are brilliant and lend some much needed diversity to the locations, there's a constant drip-feed of new items and power-ups, and a generally delightful sense of fun to the whole thing. Jonathan and Charlotte move faster than Dawn of Sorrow's Soma, giving the game a much snappier sense of pace - necessary, because its world is massive.
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I won't pretend it isn't flawed. The main castle itself is a little lacklustre, without much in the way of memorable areas. The realisation that the final few portrait stages are recolours of the ones you've seen is a bit of a sickener. Still, despite these downsides, I'm finding it especially satisfying on this replay. I don't think any of the Igavanias (blech!) are bad, or even less than "fairly great", but Portrait stands tall for me.
Then again, I haven't replayed Order of Ecclesia yet. Maybe it'll make Portrait look like a wet bag of dog tods.