Retronauts Episode 345: Doctor Who
"You can't MEND PODCASTS, can you?"
Doctor Who is one of the longest-running science-fiction properties around. Before Star Wars, before Star Trek even, there was this strange semi-educational series on the BBC about an old man travelling through time and space in his blue box that's "bigger on the inside."
With such a long history, Doctor Who has had its share of peaks and valleys: The show arguably peaked in the 1970s before quietly descending into irrelevance in the 1980s when the plug was pulled. A 1996 feature-length pilot failed to sell to Fox, but then a re-launched series in 2005 caught on, leading the show to reach more fans than ever before (including in the U.S. where the concept never quite caught on in the previous decades).
This week on Retronauts, Jeremy Parish, Stuart Gipp, and Diamond Feit(hi!) attempt to boil down all those decades into a single conversation about Doctor Who, its lasting appeal, and our favorite Doctors. We also touch upon the show's video game output even though most of it seems to fall solidly in the "rubbish" department. And I promise you, within minutes of ending our international conference call we all became aware that a new game has been announced for 2021 so that's why we failed to mention it during our 2-hour chat - which I hope is as fun to hear as it was to record.
(Also, since my cohorts seemed confused by my opening outburst, I am referring to this epic moment from Matt Smith's first season as The Doctor)
Description: True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired
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Artwork for this episode by Jeremy Parish and editing thanks go to Greg Leahy.