Retronauts Episode 404: Gravity Rush & Replicade
We were promised flying...arcades?
When can a nine-year-old game become "retro" considering our rule has always been ten years old? The long answer is that it counts as retro when the design, platform, and reception all signify an era of gaming's past, such that we'll never see another product quite like it ever again.
The short answer is it counts as retro when a Patreon supporter makes an official request to cover it.
Seriously though, we are glad to have Bill Nielsen of So Many Bits back on the show (plus first-time guest Todd Ciolek) to talk about Gravity Rush (Gravity Daze in Japan), a big-budget flagship product for Sony's then-brand-new portable game system, the PlayStation Vita. We'll have more to say on the topic of that machine when it turns 10 very soon, but for now please enjoy this conversation about one of the biggest games released for the late handheld.
But that's only half of this week's episode! The second half is a separate matter altogether, as Jeremy speaks to Shilo Prychak of New Wave Toys about that company's Replicade line of miniature arcade paraphernalia. I hope you're not in the market for a new desk toy because wow, every product that comes up during their chat sounds perfect (especially that miniature change machine).
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Artwork for this episode by John Pading and editing thanks go to Greg Leahy.