Three heavy-hitters to close the door on Game Boy Works

...closing the door just for a little while, that is.

Well, it's time to bring another chapter of the Game Boy Works project to a close. I've divided up my various chronological Video Chronicles series into "seasons", which sometimes coincide with the calendar dates of the systems' libraries and sometimes fall at arbitrary places. Game Boy Works falls into the "arbitrary" category; basically, I'm covering about 50 games at a time, which amounts to a roughly 250-page book in which to collect the scripts and photographs produced for the video series.

This week's video, which covers Sammy's Rolan's Curse, brings us to our next stopping point for Game Boy Works. From this point on, I intend to circle back around and finish up Super NES Works 1991, followed by… well, I'm not sure yet. Maybe making a serious effort at N64 Works? NES Works 1987 and all the heavy-hitting classics that entails? Virtual Boy Works and its approximately zero timeless favorites? We'll see.

In any case, this final run of the latest Game Boy Works season has brought some pretty big games along with it. For example, there was F-1 Race...

A game that came with its own multiplayer adapter! There's a lot of fascinating information yet to be unearthed about the game and its adapter, and I did what tiny amount of first-person research I could to help shed some light on this little corner of Game Boy history.

Then there was The Rescue of Princess Blobette, a sequel/demake of A Boy and His Blob. It's, uh… it's got some issues. Still, though, it's a direct follow-up to a beloved NES creation, so it's fairly notable (even if it's largely forgotten).

And finally, Rolan's Curse, the first signs of Zelda-like design we've seen on Game Boy. This super-linear and generally clumsy adventure is a far cry from Zelda, though.

And with that, it's time for me to put together the next Game Boy Works book, which should be up for sale in September, I'd guess. As for videos, see you next week with a return to the colorful, vastly less janky world of 16-bit gaming… please look forward to these archival efforts.