NES Works: Data East whiffs it again with Karate Champ
Maybe this is a sign from the heavens that the NES wasn't meant for fighting games?
Maybe this is a sign from the heavens that the NES wasn't meant for fighting games?
It's a grab bag of topics in this multi-segment episode that might remind some of the old, old days of the show.
We pay tribute to one of gaming's most enduring creators on the eve of his retirement from Nintendo.
Want to weigh in for our next recording session? [Solicitation period over]
Join Jeremy for a livestream experiment fraught with potential for failure.
Celebrate 30 years of the original stealth action game by exploring how its design teaches players how to sneak.
An effective retelling of the games' story that utterly fails to capture their sense of fun.
Farewell, outsourcing.
An interview with the man in charge of Fire Pro Wrestling World, the cult franchise's long-awaited return.
Few video games experiences are quite so intimate as diagramming a virtual space.
A deep dive into (most of) SEGA's arcade works from 1986 and 1987.