Episode 166 ventures into the depths of making a metroidvania
Chasm's creator talks classic inspirations and modernizing old-school game design.
Chasm's creator talks classic inspirations and modernizing old-school game design.
Context and creator, all in one action-packed episode.
Plus, mail from listeners like you—read aloud!
We take a trip under the sea to find out how Ken Levine's prestige FPS holds up more than a decade later.
The history of one of the most influential of RPGs ever, as told by its co-creator.
Punching Nazis is also acceptable, as is dicing them in flying wing propellers.
The power quartet regroups for a return to Sub-Con.
Something something about killing people who sell games on cartridges?
From the Nintendo tip line to indie publishing, Jake Kazdal talks about the road to 17-Bit Studios.
This week, we take a look at the blast from the past that revived the Metal Gear Solid series.
Very bad if you fall in!