Can a game with no items and no jump button be considered a Metroidvania?
It's been a decade since the last IGAvania adventure came out. RIP.
Imagine a game where you're playing as Juste Belmont's skeleton and you've got After Death
One for the Without Whom files.
Chasm's creator talks classic inspirations and modernizing old-school game design.
Now on to New Game+!
Meet the creators of two very different games that took up the Metroid mantle.
Episode 137 of the podcast returns to the Metroidvania well... only to find it dried up in the '90s.
Why did exploratory platformers vanish in the '90s? We'd love to field your theories.
Mostly to Master System... with a 16-bit sidetrack.